Overwatch - Ultimate Icon Remake in Unity

Little wordy, but this project's exactly what it says on the tin! I've really been enjoying getting more comfy with Unity's VFX workflow, so I decided to take a stab at remaking a set of motion graphics that I love: Overwatch's Ultimate icon, including the loading animation, as well as that flashy, glossy, "Ooh-ahh-shiny" flare when your ult is loaded.
The process mainly consisted of animating 2D sprites for the fire and lightning, writing code-driven animations, working with Unity's shuriken particle system, and working with Unity's Shader Graph. I've also decided to make this project publically available on my Github at the following link: https://github.com/luisdasilva-contact/OW-Ult-Icon-Remake

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